I've had a week off work, so managed to finish my
Mawlock in between the weather being good enough to lay Mrs. H's Patio.
Basing was a bit of a brain ache, as it would have eaten anything
organic, so I've gone for something quite minimal. I call him Gary. Gary Mawlock.
Thursday, 30 August 2012
Wednesday, 15 August 2012
Sloan's Rangers (Gun Mages)
Here's a little more painting for you, this time of a Warmachine bent. I'm pretty happy with how these all turned out, but the pictures are actually nicer than the models in real life. Which is nice
Back in Black 13th
Love these models and the normal gun mages. Great concept well executed. Oddly small, but we'll get on to that in a minute...
Back in Black 13th
Love these models and the normal gun mages. Great concept well executed. Oddly small, but we'll get on to that in a minute...
Tuesday, 7 August 2012
Relic entertainment
I had a game
of 6th Edition 40K last night down at the Wakefield Warriors club. It
was a marine on marine affair, but very much livened up by playing a mission that’s
new to sixth. We were playing relic, with the short table edge deployment type,
which was nice and new. Both my opponent and I were getting a bit more
confident with the rule set now, and although we forgot to roll for night
fighting in the first turn and got thoroughly confused about vehicle and
transport moving, the rules galloped along at a fair old lick. I’m pretty sure
that unless you play two armies with mixed saves in every single unit (Space
Wolves I’m looking at you) then they play a little faster than the 5th
edition rule set. In the end I think that I lost the mission (5 points to 1)
due to not combat squadding my tactical squads and feeding the little combat
squads to his Deathstar unit. This thing was a destructive force of nature,
featuring 5 lightning claw terminators, a chaplain and Pedro Kantor, from Land
Raider Crusader. That’s +1A, Re-roll hits and Wounds at AP3 on the turn that
they charged. The Lightning Claws guys delivered 16 Wounds on to my tactical
squad. Ouch. What I should have done (and normally do) is split the squads,
leave the heavy weapons at the back and feed the terminators half a squad at a
time, to keep them away from the relic.
The other
mistake I made was that I deployed my Sternguard in drop pod badly, to take out
one of my opponent’s scoring units. Not sure what I should have done, but I definitely
didn’t do it right. Perhaps I should have dropped them further to one flank, so
that they dragged more of my opponent’s units out of position.
Relic was
fun and the secondary objectives work nicely, and the deployment style was fine
too. It gives a narrow front and deep deployment zone, although you can’t get
too far away from the enemy, especially now that all vehicles can go 18” in a
turn if they want to. That gap is very easily closed in just two turns for
assault armies.
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